Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Any Brungar that would willingly use an alligator as a mount is usually considered to be a fool. This is due to the unforunate fact that the fatality rate among the alligator riders is the highest of any profession-even the Hunters. Even the practice of taming the alligators enough for them to allow a rider is a task frought with peril. Despite this, some do decide to pursue this course, and those that survive are undoubtably some of the most skilled, cunning, and lucky dwarves to have ever lived.
Remarques : Cette unité peut ralentir ses ennemis, réduisant de moitié leur déplacement et leurs dégâts jusqu'à la fin de leur tour.
Évolue à partir de : | |
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Évolue en : | Crocodile Rider |
Coût : | 23 |
PV : | 34 |
Mouvement: | 6 |
XP : | 33 |
Niveau: | 1 |
Alignement : | neutre |
ID | Alligator Rider |
Capacités : |
Bite perforant | 8 - 3 corps à corps | ||
Fishing Net contondant | 5 - 3 à distance | ralentissement | |
Tail contondant | 10 - 1 corps à corps |
Résistances : | |
---|---|
tranchant | 20% |
perforant | 20% |
contondant | 20% |
feu | 10% |
froid | 10% |
sacré | 10% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 40% |
Château | 1 | 50% |
Collines | 3 | 40% |
Eau peu profonde | 1 | 70% |
Eau profonde | 2 | 40% |
Forêt | 3 | 20% |
Forêt de champignons | 2 | 20% |
Gelé | 2 | 20% |
Impraticable | 99 | 60% |
Infranchissable | 99 | 60% |
Marais | 1 | 60% |
Montagnes | 3 | 40% |
Plat | 1 | 30% |
Récif | 1 | 0% |
Sable | 1 | 30% |
Village | 1 | 50% |